After doing modeling and designing architecture for database for some time, I started designing and developing stuff in Object Oriented language environment (around 2002). At first this can be quite daunting with all the flexibility OO programming can offer... Compared to database modeling where you have a rigid framework and theory guiding your work, OO modeling seems more to stimulate your artistic and creativity ability than your analytical expertise.
To overcome this new paradigm, here's some pragmatic steps I did and applied in learning Java, free of charge (or almost):
- Getting and reading good reference documentation, such as the free resource from Bruce Eckel, Thinking in Java. This first step will only help you gaining some knowledge, but to be able to do it yourself in an elegant and flexible way you'll definitely need more experience. After some practice you'll seem to face recurrent problem over and over... this is where step 2 kicks in.
- Getting a good reference on Design Pattern, this will teach in developing code with better quality (from aspects such as flexibility, robustness, adaptive, less error prone, etc.) following pattern developed by experienced developer. A good introduction book would be Head First Design Pattern, but to get the real reference document you should go to Gang of Four.
- If you're still shy and afraid of downloading a free copy of Eclipse to experiment and code yourself (at this point maybe you should simply reconsider coding ;-), then what is still available to you are millions of lines of quality code (mostly in Java) available in the best open source project, more on that later. However, most likely you'll actually be programming your own stuff relying one or many open source components, at least that's how I did it.
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